26
Oct/09
0

The latest 3D technology is coming home

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Now wait one second before you start on the whole “I’m not wearing any stupid looking glasses,” because no matter what you say, there are more people paying extra to go 3D movies than ever and the reason is simple; it’s because this isn’t like the crappy 3D you saw during the Super Bowl last year — or that our parents grew up with. No, the 3D that Sony, Panasonic, and others are promising next year is like nothing you’ve seen. We’ve come a long way since the old anaglyph red and blue glasses that come in cereal boxes, so before you knock the new technology before it’s even out, click through and read about the technologies that might bring us a real 3D revolution.

3D, the basics

We have two eyes for a reason and while we’ve enjoyed stereo sound since-like-forever, stereoscopic images haven’t quite arrived. At its core, 3D is as simple as using two cameras to capture the data that our eyes would, but it’s the display part that’s proven tricky. Ultimately, the technology has to find a way to present each eye with a different variation of an image, at that point our eyes and brain do the rest.

Circular polarized or active LCD shutter glasses

The one thing that hasn’t changed about 3D is the need for glasses — if you’re holding out for 3D on a big screen without glasses, you’re going to let this generation of 3D pass you by. The technology in the glasses varies by a lot and the main two types these days are circular polarized and active LCD shutter. Both serve the same purpose, to ensure each eye sees a different image, but in much different ways.

Circular polarized glasses are easily the most common used in 3D cinema today. If you’ve been to a 3D presentation of a Pixar movie, or maybe to Disney World and used what look like cheap sunglasses, you’ve probably tried the technology. Without going into too much detail, each lens is set to filter out different light, so for example in a polarized system like RealD’s, there can either be two projectors with different polarizing filters in front of each (pictured below) or a special ZScreen which can alternate the clockwise and counterclockwise polarization for each frame. In either case, the right and left frame alternate at about 144 times per second so that each of 24 frames per second of a movie is displayed 3 times per eye.
One of the problems with circular polarized 3D is that a special silver screen is required and some argue it can negatively affect the color accuracy. But what’s worse is that most of us don’t have a projector at home and so far only a few HDTVs like the ridiculously expensive JVC GD-463D10 LCD TV at $9,200 can pull off the same polarization trickery.

LCD shutter glasses

So in comes the LCD shutter glasses — the technology itself has actually been around for some time, in fact there were eight Sega Master Systems games that worked with shutter glasses dating back to the 80’s. But the technology was limited by the display technology of that era which could only show 480i at 30 frames per second, which worked out to about 15 FPS per eye in 3D — so yeah, the flickering could make you sick.

Basically the way shutter glasses work is each lens can be blacked out very very quickly to synchronize with a frame displayed on the HDTV. This way a different 1920 x 1080 progressive image can be shown to each eye.
An IR emitter connected to the TV sends signals to the glasses to keep ‘em in sync. In larger demos, multiple emitters are mounted throughout the venue to ensure all the glasses get the signal. This is obviously less than ideal for a large movie theater, but shouldn’t be a problem at home.
The other reason shutter glasses make sense at home is because they don’t limit the viewing angles of the display — not to mention the glasses are more expensive and someone would likely steal them from a theater. But besides these advantages, proponents argue that the colors are more accurate, there’s less ghosting and smearing, and it is argued that the contrast is greater between the left and right eyes. So, you add all these reasons together and the technology should provide the most realistic and reliable 3D technology ever unleashed on consumers — at home or anywhere else.

It’s not all good though, besides the cost of the glasses and the added emitter in the TV, some say that there is added flickering, and with the shutters closing in front of your eyes, the image is dimmed a bit. Both Sony and Panasonic claim these are no longer issues in thanks to the super fast refresh rates and brightness available on the latest HDTVs.

Sony, Samsung, Mitsubishi and Panasonic

Yes, you read that right, all four of these tech giants are pushing the same home 3D display technology. While Samsung and Mitsubishi have been demoing its DLP HDTVs with shutter glasses for-like-ever, both Sony and Panasonic have been showing LCD and Plasma (respectively) HDTVs that can display 3D HD at CES, CEDIA and other shows. In fact Sony and Panasonic promise to release the first consumer 3D capable displays next year. That last part is an important one, so listen up: both will offer HDTVs next year that will work just like any other HDTV today, but will also work with 3D. So not only are the HDTVs going to be fully backwards compatible, but supposedly the new sets won’t cost much more than a normal HDTV. In fact Panasonic believes that in the next few years most of its HDTVs will be 3D ready.
But why can’t my current HDTV do 3D?

We know what you’re thinking, you just bought a new HDTV and you want to know why it can’t handle 3D. Even if it was possible to add an IR emitter to keep the shutter glasses in sync, the experience at 30 FPS per eye wouldn’t be as enjoyable. And just like when the first 1080p HDTVs hit the shelves without the ability to actually accept 1080p input, the current crop of 120hz HDTVs can’t actually display 120 frames per second — only show each frame of a 60 fps signal, twice.

3D sources

Of course, 3D-capable displays don’t do much without 3D content, and the good news is that most of the infrastructure needed for 3D in the home is already here thanks to HD. With the new 1.4 spec, HDMI has been updated to accomdate 3D and the first source is almost guaranteed to be Blu-ray. In fact as we speak the BDA is working on standardizing the storage of 3D movies on a Blu-ray Disc. It actually isn’t nearly as hard as it sounds, because what is essentially needed is to up the spec from 1080p at 30 FPS to 1080p at 120 FPS. In fact a 50GB Blu-ray Disc has more than ample capacity to handle a 3D HD movie thanks to the wonders of video compression where only the difference of each frame is stored. So 3D movies only require about 50 percent more space, and the one thing about the new 3D Blu-ray standard that has been determined, is that every 3D Blu-ray Disc will include a 2D version of the movie.

This part might surprise you, but there have already been 3D broadcasts of major sporting events. Using RealD’s circular polarized technology, ESPN broadcasts 3D presentations of major sporting events to theaters around the country. The most recent was the USC vs Ohio State game on September 12th, but other events like the National Championship game last year, and the Olympics before it, were beamed to theaters in 3D. And let us tell you, if you haven’t seen your favorite sport in 3D, you’re really missing something. In fact we wouldn’t be surprised if the real killer application for 3D in the home was sports. Sure movies will be the first to be delivered thanks to the slow evolution of broadcast technology, but we still have our hopes that ESPN 3D will be next. But while we wait for CableLabs and the SCTE to hammer out the details of a 3D delivery standard, satellite subscribers in the UK appear to be on track to get a 3D channel next year.
The other 3D content that is coming eventually is 3D gaming. Sony was showing 3D games at IFA this year and there have been a number of rumors that real 3D gaming is coming to the Xbox 360. The only thing we really know for sure at this point is that Avatar will be one of the first 3D games, although no word on what technology will be used.

But not everyone can see 3D

When we say that 3D isn’t for everyone, we mean it. In fact it is estimated that 4 percent of us are actually physically incapable of seeing 3D no matter what the display technology. And even worse, according to the College of Optometrists in Vision Development, “Research has shown that up to 56 percent of those 18 to 38 years of age have one or more problems with binocular vision and therefore could have difficulty seeing 3D.” So if you are one of these affected, it might be time to see an opthamologist and get screened for amblyopia. And if you happen to be blind in one eye you can still watch 3D, but it’ll just look normal to you — assuming of course you have the glasses on.

Where we go from here

One thing we weren’t able to learn in our quest for 3D knowledge was how compatible these different technologies are. Essentially we assume that the functional compatibility between the two main 3D display technologies described above are like the differences between LCD and Plasma — in other words, they both connect to the same HD set-top-box and Blu-ray player — but until the BDA announces the final details of the 3D specification there isn’t really any way to know for sure. But it seems that if Blu-ray was compatible with both circular polarized and LCD shutter glasses, then certainly whatever broadcast standard or game console announced down the road would also work with both.

Conclusion

Like it or not, 3D is coming and just like HD before it, there will be plenty of technology pundits predicting its demise. The problem right now is very few have had the chance to check out the technology and if you have been lucky enough to see it, it is hard to convey how cool it is to others. On top of this, 3D has a long road ahead because most people think they have seen it because they’ve tried the anaglyph glasses during a Super Bowl Commercial. The other big hurdle is the whole stupid looking glasses argument — which doesn’t make that much sense since you’ll be wearing them in the privacy of your own home. Now we know that the same technology lovers who read Engadget would never hate on any new technology without experiencing it first hand, but tell your friends and family that something new is coming, and no it isn’t like anything else they’ve seen.

21
Oct/09
0

Acer’s 3D-equipped Aspire Laptop

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Acer’s done plenty of boasting about its very first 3D laptop, the Aspire 5738DG, but it’s just now gotten completely official, and let a few lucky folks get their hands on it. As you might expect, PC Magazine found the 3D part of the laptop to be something of a gimmick, although not entirely unimpressive. More specifically, while attempts at gaming or viewing standard video converted to 3D were apparently quite a letdown, the included TriDef software did reportedly do a pretty impressive job with photos, and the special 3D layer on top of the screen thankfully doesn’t cause any nasty side effects when you’re not using the 3D glasses. Otherwise, the laptop is expectedly just your basic mid-range Aspire: inexpensive (just $779 even with the 3D glasses), and capable enough for most folks not looking for a screaming gaming rig (2.2GHz Core 2 Duo, 4GB of RAM, and ATI Radeon HD 4570 graphics).

28
Sep/09
0

Panasonic Full HD 3D World

The new PDP and glasses evolved from Panasonic’s world-first Full HD 3D Plasma Home Theater System1 that was developed in 2008 and comprised of a 103-inch PDP and a Blu-ray Disc player. The prototype PDP has a 50-inch screen, which is expected to become the most popular size for home theaters.

This 50-inch PDP uses Panasonic’s newly-developed high-speed 3D drive technology that enables rapid illumination of pixels while maintaining brightness. The panel also incorporates a crosstalk reduction technology allowing for minimizing double-image (ghosting) that occurs when left- and right-eye images are alternately displayed. PDPs have excellent video response with full moving picture resolution2. The new panel offers even improved performance, achieving clear, high-quality and high-resolution images in 3D. The high-precision active shutter glasses incorporate Panasonic’s technology that precisely controls the active shutters with the left- and right-eye images shown on the PDP.

All these technologies work in tandem with each other to create Full HD 3D images that deliver an immersive, movie-theater-like experience in which the viewers can feel as if they were part of the scene. They represent Panasonic’s concept of 3D products: “Bringing the movie theater experience into the living rooms.”

Panasonic has been working to develop its original Full HD 3D technology3 to create synergy between PDPs, which excel in moving picture resolution and color reproduction, and Blu-ray Disc players, which are able to faithfully reproduce high quality Hollywood 3D movies. Panasonic continues to work on developing 3D products to allow its customers to enjoy the immersive 3D world in their living rooms, targeting to launch the products in Japan, Europe, and the U.S. in 2010. (Subject to approval of the 3D Expanded Standard.)

Features of Panasonic’s Full HD 3D System

Panasonic’s full HD 3D system uses the full HD x 2 frame sequential method and takes full advantage of the unique properties of the most advanced PDP device such as high-speed illumination and color reproduction to create immersive, true-to-life and high-quality full HD 3D images.

The 3D experience occurs because the left and right eyes recognize different images. In September last year, Panasonic developed the Full HD 3D Plasma Home Theater System, comprised of Blu-ray Discs onto which 3D video consisting of left- and right-sided 1080p full HD images is recorded, a Blu-ray Disc player to play them back, and a PDP display to show them.

Full HD (1920 x 1080 pixels) image processing occurs on both the left- and right-sided 3D images in every single process – from recording, playback and display. With a special pair of glasses, the viewer is able to experience 3D images formed with twice the volume of information as regular full HD images, and enjoy them together with high-quality surround sound.

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18
Sep/09
0

3D Laptops been developed by Dell and HP

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After the IFA show in Berlin a few weeks ago, it’s clear that 3D is getting a big push by some powerful players in consumer electronics. Unfortunately, you won’t find many editors around here chompin’ at the bit to replace their new Full HD flat screens for a 3D-capable one… and we’ve seen the demos! Now a Commercial Times report has HP and Dell signed on with Wistron to produce 3D laptops — Lenovo and Sony are still negotiating. Of course, we’ve already seen desktop systems powered by NVIDIA’s GeForce 3D Vision solution. And rumors have swirled in the past regarding a possible HP laptop using 18.4-inch 3D panels developed by Chi Mei Optoelectronics (CMO) and a Wistron-developed 3D laptop solution based around NVIDIA’s Vision technology. Thing is, if 3D isn’t that compelling on screens 40-inches and above, how’s it going to woo consumers at this size?

15
Sep/09
0

3D Home Judgments on the Technology

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With the the big 3D push coming in 2010, I planted my eyes on three types of 3D technologies displayed at CEDIA (home theater expo) that you may have in your next TV…and passed some judgments without pulling any punches.

It should be noted, all designs require glasses.

Panasonic’s 3D Plasma Concept
The Tech: Plasma with Active Shutter (alternating left eye, right eye progressive frames)

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As a baseline reference to get our bearings, I took yet another look at Panasonic’s 103-inch plasma display that we’ve seen twice before. My original impressions stand. It’s decent—and definitely the best technology of the three that we saw at CEDIA. Why? There’s virtually no flicker in the image because of plasma’s instantaneous response times/ability to push legitimate high frame rates. Plus, it probably helps that we’re talking about a 103-inch display (that has its own trailer). The bigger a 3D display, the better the illusion. But glasses aside, it’s not what I’d deem a perfect experience. You see ghosting around some objects. And…OK, I still can’t ignore the damned glasses. It creates an inherent distance from the image inducing an unintentionally ephemeral viewing experience.

Sony’s LCD Concept
The Tech: 240Hz LCD with Active Shutter (alternating left eye, right eye progressive frames)

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Even Panasonic will tell you that 240Hz is the baseline speed needed for an LCD to pull off 3D. But you know what? 240Hz isn’t enough. Watching Pixar’s Up, the color and sharpness are both great, but there’s an absurd level of flicker that’s nominally better than on old timey crank projector. And on this normal-sized LCD, it’s incredibly obvious when 3D objects break the illusion by reaching the TV’s frame. Granted, we’re not talking about a final product here, but the specs seem pretty much identical to what consumers can expect to see in the high-end display market next year.

JVC’s GD-463D10 LCD
The Tech: Polarized filter (two images are interlaced on the screen, each eye sees half the data, glasses don’t need power)

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Of the three technologies here, JVC’s is the only final product that’s actually available now. And it costs $9,153. It’s also easily the worst of the three—completely unwatchable, in fact. The interlaced 3D means that the resolution takes a huge hit. But it’s worse than just a 1080i picture. Your brain can almost make out these lines. I could say more about the tech, but I honestly couldn’t stand to look at the screen for more than 10 seconds at once. Oh, and the kicker? For nine thousand bucks, you still only get two pairs of the cheap, polarized glasses. Sorry kids, Mommy and Daddy are watching TV tonight.

There’s no doubt that some home theater enthusiasts will go out and plop down $5k or more on a commercially available 3D display when they enter the TV lines of major manufacturers like Sony and Panasonic in 2010. But I’m hoping, really hoping, that the public can resist the gimmick until the technology is perfected. To me, that means when we don’t need to deal with these silly glasses at all. But for whatever it’s worth, plasma is definitely looking like the clear front runner in execution.

8
Sep/09
0

3D may fall flat

entelligence3dhdThe big theme that stood out for me last week at IFA was the idea of 3D driving sales of new TVs. Both Sony and Panasonic made strong plays for 3D at their press conferences, although Sony did a much better job, giving the audience 3D glasses and showing the trailer for “Cloudy with a Chance of Meatballs” along with footage of FIFA Soccer and Gran Turismo running on the PS3 — the cockpit view in GT was particularly impressive. Panasonic’s presentation was a little odder, with the audience being asked to “imagine” what 3D would look like during a slideshow of still images of various events like boxing matches. It was kind of like introducing color TV by showing off a black and white screen and asking the audience to imagine it in color.

I understand the need to drive new sales of TV sets and find some sort of purchase driver. Let’s face it. Screens have gotten large enough, perhaps even too large — if I offered you a 150-inch TV, where would you put it? Resolutions have maxed out and it’s hard to make sets much thinner. OLED displays could be a great purchase driver but are a few years off. So something new needs to drive the market. I’m just not convinced that 3D will really help move things forward.

The problem is there’s a huge difficulty involved in launching new formats, especially one like 3D. We’ve seen this time and again. First, you need broad hardware support, and 3D doesn’t have it. Sony and Panasonic are taking two different approaches to the 3D market, meaning they’ll both be selling incompatible equipment at high price points — yep, another format war is brewing, and consumers just love when that happens. It’s one reason why vendors like Philips are staying out of 3D for the time being.

Second, you need deep content support. At the moment, there’s far more content available on good old HD than there will be in either 3D format and that’s not going to change very fast. Unless you’re a really big fan of a particular title that’s available in 3D, you’re likely to sit this out for a while.

The best content in 3D just doesn’t offer that much more relative to standard HD, especially on smaller screens

Third, you need a clear and visible consumer value proposition. CDs and DVDs both offered obvious value propositions to consumers. There was a noticeable difference in the experience that was easily grasped, and both were marked by moving from an analog tape format to optical disk, which was more reliable and offered novel features such as random access to content. What’s more, both offered clear quality improvements over what had come before — except to my six friends who still swear by their vinyl LPs and tube amps [and your editor! -- ed.], the upgrade in quality was far more than just noticeable. But when I look at the best content on 3D it just doesn’t offer that much more relative to standard HD, especially on smaller screens in regular homes. On top of that, 3D in movie theaters is still mostly a gimmick, and the content that we’ve seen to date doesn’t quite have a compelling feel to it.

With cheap HDTVs and plenty of HD content, the savvy consumer who holds off on a 3D purchase is clearly going to be the winner in 2010 — and consumers who’ve already invested in HD screens over the last few years are not likely to upgrade. In the long run, there may be no winner. The last time two formats fought a battle like this over incremental quality was in the audio arena, when it was SACD against DVD-Audio, and both sides lost to the convenience of less-than-CD-quality MP3s and the iPod. In this case, while we wait for large OLED screens to come to market, these efforts in 3D may just fall flat.

2
Sep/09
0

3D Cinema – hot or not?

3dhotornothdThe film theorist Kristin Thompson tried in this article to a realistic assessment of the trend towards 3D cinema and raises the question how successful the campaign to switch to 3-D cinema really is. James Cameron, who avatar would only start in 3D cinemas, had to reverse and run in normal cinemas – there are simply not set-up to little 3D cinemas capable to absorb the high cost of production over 200 million U.S. dollars again. Reason is the high cost of theater owners to access digital (and then convert 3D) projection. There is also great directors who are not yet known to have their turn next project in 3D and raises the question whether the higher price for a 3D movie from the audience will also be paid in the future when the sensational effect has worn off and for some films the non-action category, perhaps even no need for the 3D show value exists. What they – or the well-known film critic Roger Ebert – leads to much more fundamental question of whether allowing more realistic 3D images or movies by the limitations of the 3-D stereoscopic simply on blogs.suntimes.com/ebert/2008/08/ dminus_for_3d.html (sensational but shallow effects), such as arrows and explosions seem to come from the screen to the audience to be targeted will distract from the actual film. Conclusion: Perhaps it will take place the 3-D revolution, but much longer and not be so absolute as requested by its champions – and amount more to coexist with analog 2D film as a rule of 3D.

1
Sep/09
0

Do we want it? 3D Cinema,

Recently I was at the Australian Movie Convention in Queensland. One of the more interesting topic of the show was the industry push to 3D cinema. Two players in this technology where out to show of 3D. Let me tell you some interesting news..

RealD and Dolby, new to 3D, where there in force to show of how 3D cinema can be amazing to experience.

I saw both. Both where very good. One, however, was far better in my opinion.

Let me first give you a brief description of the technology and its plus and minuses.

RealD is the market leader. Slated to have over 1000 sites installed in the US by around October. RealD use the traditional (circular) polarization filters. A common filter used in sunglasses to cut glare. As such they are cheap to offer as a through away set of glasses when you enter the cinema. RealD requires the use of a SILVER SCREEN.

There are many different forms of polarizing lenses. Good sunglasses, which cut glare (Glare light is partly polarized), come with a typical straight polarization. A good way to spot them is if you hold them up to another set of polarized filters and rotate the angle between them. You will notice, at a specific angle, most of the light is cut out. Also many flat panel screens, for example Plazma displays, have a polarized sheet over them to cut glare. (Ever walked into a shopping mall and seen plasmas on there side showing adverts, and wonder why you can hardly see the picture…. take your sun glasses off).

When looking through two straight polarized lenses at the same angle, there is very little difference in light level. If they are at right angles (90 degrees) most of the light will be blocked.

Circular polarizing lenses work at ANY ANGLE. You usually haver a right or left circular polarization. As such, if you look through a right then left polarization filter, near all light will be blocked.

While using cirular polarization glasses on the audiance, the Digital projector has a special filter placed in front of it. This filter is an electric left to right circular polarization filter which is timed to switch between left and right as the images being projectoed is switched between left and right.

As such, in the end, you get each eye seeing a different picture. The 3D effect.

Finally, the big let down of polarization 3D. You need a SILVER SCREEN.

A silver screen is not a typical hi bright cinema screen. It has a metallic of mirror element in the surface. This is REQUIRED to keep the polarization effect on the light bouncing of the screen. If it is not a silver screen, the image looses the polarization effect and therefore looses the left and right eye separation.

Now the big issue here is. SILVER SCREEN look terrible. They either have a HOT SPOT as acting partly like a mirror, you are looking directly back into the projector light source. OR. They have this dirty non-flat finish that makes nothing look white. At best, it is the uneven dirty grainy white.

It is due to this that SILVER SCREENS are not DCI compliant. (DCI being the new standard recommendations for hi quality digital Cinema.)

Dolby use a high tech version of the traditional RED and BLUE paper glasses of the original 3D days. The difference is that it drops out half the colour from each eye. Not the full Red or Blue colour like the old school 3D glasses. There is no other application in the world that uses this type of filter. Ad the fact they are hard to make. They are VERY expensive.

The filter used by Dolby is quite complicated, but I will try to explain. Imagine we have Red, Green, and Blue bouncing of the screen. We then equate this to Red=1, Green=1 and Blue=1. What the Dolby glasses do is cut each colour in half. So, for example, on RED. One eye sees RED from 0 to 0.5 and the other eye sees RED from 0.5 to 1. This is done for each colour. In the end each eye sees each colour, but only HALF the dynamic range.

Its a little more involved then this but it gives you the idea. And let me assure you, the colour on screen per eye did not appear less vibrent then normal.

In the projector, a 2 segment spinning wheel using these filters is installed. Like a single chip DLP projector, but in this case, spinning at a rate to match the frequency for left and right images. The result is the left and right eye seperation and a 3D image.

The big PLUS with the Dolby implementation is that it uses a typical hi-bright screen, which is DCI compliant and looks great.

The big minus is the cost of these filters required in the patrens 3D-glasses. Currently at best, a $50 price tag. That is a lot for sometihng that is going to walk out the door on a regular basis. However, Dolby say they are gearing up for hi run, inexpensive manufacturing. Not holding my breath. These filters are complex in nature and as such, complex/expensive to manufacture.

A few more notes. Both systems need very BRIGHT/big and expensive projectors. You drop a lot of light cutting out an image our for each eye.

Also note, this is not new technology or ideas. Its just old ideas applied to the new digital equipment.

Both technologies are just as at home with two projectors projecting on the same screen, rather then one projector projecting two images taking advantage of new technology to archive it.

Now you have an understanding of the technology, I would like to give my opinion on the results.

Before I continue. Due to the nature of 3D, many people see if differently. Some people take quite some time to become accustom to it or even see a 3D image, while other see it straight away. Some are more sensitive to artefacts produced by the 3D experience.

Both systems look great, however, I found that RealD was more annoying to me.

A Major problem with 3D is that, to get the 3D separation, each image has to be on different parts of the screen. As such, when a 3D image moves out of shot, one eye’s image moves out of shot before the other. Ie, so the 3D effect breaks up around the edges. And the more 3D an image is, the more extreme this breakup. I find this VERY distracting and my main annoyance with 3D.

Out of the who systems. I found Dolby handled this the best. RealD, when going out of shot, the image for the eye still in shot appeared to strobe or flash. I could see this giving me a headache after a while.

Dolby, however, appeared to go out of shot and the image seemed to go a little more green or red. However, no strobing and less annoying.

One conclusion I took away from this, being in production,is that 3D, done well, has a lot of limitations. The idea would be to avoid these 3D artefacts, however to do that, you need to avoid letting objects that are extruded a lot, from leaving the shot or moving to far from the centre of the screen. This explains why IMAX has been so successful with 3D. As your peripheral vision is mostly covered, you do not see this 3D artefacts to any great degree. However, I feel this is the main reason 3D has come and gone in the past, and is most likely to do again.

Content from different sources where shown. The U2 concert was quite entertaining to watch. But at the end of the day, I personally did not think that 3D was anything more then a good whisky you bring out now and then, but we dring beer every night and we are happy with it. In real terms, the jump in quality on screen from going to 2k clean show after clean show (Film degrades quite fast), makes the image more 3D then 3D does.

Perception of reality is not 3D, but detail. Anything more then about 30 meters away cannot really be perceived as 3D anyway. For example, the Sports shot in 3D, to me, was not worth it. Obviously most is shot from a long way of, so they have to really push it to get any separation and then its less real then a high resolution flat image in some way. (Because to us we only see it flat at that distance)

Don’t get me wrong, I am happy to see 3D coming to my cinema, however, do not expect 3D to become anything more then the occasional party trick which suits specific content.

24
Aug/09
0

EST. 1 Billion HDMI products in 2009

Some love it others loath it but despite what you think more than 340 Million people are now using HDMI connectivity as their preferred connection technology. More than 394 million HDMI-enabled devices will ship in 2009 claims the HDMI Licensing organisation creating an installed base of 1 billion devices, says In-Stat. But the successful HDMI standard is about to be upgraded to Version 1.4.

The HDMI spec is chasing added functionality by consumer electronics and PC makers. Says Steve Venuti, president of HDMI Licensing LLC, “The 1.4 specification will support some of the most exciting and powerful near-term innovations such as Ethernet connectivity and 3D formats. Additionally we are going to broaden our solution by providing a smaller connector for portable devices and a connection system specified for automobiles, as we see both more and different devices adopting the HDMI technology.”

You can expect to see new HDMI 1.4 cables when new HDMI 1.4 devices become available. Here are some of the most notable new features:

•    Standard HDMI Cable – supports data rates up to 1080i/60
•    High Speed HDMI Cable – supports data rates beyond 1080p, including Deep Color and all 3D formats of the new 1.4 spec
•    Standard HDMI Cable with Ethernet
•    High Speed HDMI Cable with Ethernet
•    Automotive HDMI Cable – to connect external HDMI-enabled devices to an in-vehicle HDMI device
The HDMI 1.4 spec will add a data channel to the HDMI cable to enable high-speed bi-directional communication. Connected devices with this feature can send and receive data via 100 Mb/sec Ethernet (making them instantly ready for any IP-based application).

The HDMI Ethernet Channel will allow an internet-enabled HDMI device to share its Internet connection with other HDMI devices without the need for a separate Ethernet cable. The new feature allows HDMI-enabled devices to share content between devices, too.

The new version will add an Audio Return Channel to reduce the number of cables required to deliver audio upstream for processing and playback. In cases where HDTVs are directly receiving AV content, the Audio Return Channel allows the HDTV to send the audio stream to the AV receiver over the HDMI cable (eliminates need for an extra cable).

The new 1.4 version defines common 3D formats and resolutions for HDMI-enabled devices. For 3D Over HDMI , the spec will standardize the input/output portion of the home 3D system and will specify up to dual-stream 1080p resolution.

HDMI devices will be able to support HD resolutions at 4X the resolution of 1080p. Support for 4K x 2K lets the HDMI interface transmit content at the same resolution as many digital theaters. Formats supported include:
•    3840×2160 24Hz/25Hz/30Hz
•    4096×2160 24Hz

Other enhanced functionalities in the spec include:
•    expanded support for color spaces specifically for digital still cameras, including YCC601, Adobe RGB and AdobeYCC601
•    a Micro HDMI 19-pin connector supporting up to 1080p resolutions for portable devices and about 50% smaller than the extant HDMI Micro Connector
•    an Automotive Connection System cabling spec for in-vehicle HD content distribution, (specified resistance levels to heat, vibration and noise)

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Aug/09
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New 120Hz / 3D-Enabled DLP Projectors from ViewSonic

ViewSonic today announced the availability of the all new PJD6211, PJD6221 and PJD6381 flexible, eco-friendly projectors with enhanced 3D display and short throw capabilities. These projectors are ideal for classroom, corporate and gaming audiences as they come equipped with advanced network management capabilities, multiple inputs and 120Hz refresh compatibility for a truly immersive 3D experience.

All of ViewSonic’s DLP projectors are Energy Star certified and feature ECO Mode configuration options. This can save up to 40% in energy consumption and extend the lamp life of the product up to 6,000 hours, decreasing the total cost of ownership.

Features at a Glance

PJD6381– 3D ultra short-throw DLP projector

  • Ultra short throw ratio of 0.68 (one of the shortest throw ratios of DLP available in the market)
  • 1024 x 768 XGA resolution
  • 2,500 ANSI lumens
  • 3,500:1 contrast ratio (detailed, brilliant images)
  • 3D capability (compatible with leading Texas Instruments (DLP Link) and NVIDIA (3D-Vision) )
  • 120Hz refresh rate (eliminate shadowing and distortion of screen images)
  • Includes RJ45 network management software allowing users to manage all of their networked projectors

PJD6211 & PJD6221 – 120Hz / 3D Ready DLP projectors

  • 1024 x 768 XGA resolution
  • Up to 2,700 lumens
  • Up to 2,800:1 contrast ratio (bright, crisp images)
  • Includes RJ45 network management
  • Two VGA input composite and S-Video inputs (for increased connectivity with multiple devices)
  • VGA output port (for connecting an external display or secondary projector for multiple screen viewing)
  • 3D capability (compatible with leading Texas Instruments (DLP Link) and NVIDIA (3D-Vision) )
  • 120Hz refresh rate (eliminate shadowing and distortion of screen images)